![put pictures end of the preloader on flash actionscript 3.0 put pictures end of the preloader on flash actionscript 3.0](https://help.adobe.com/en_US/as3/learn/images/eh_error_event_dialog.png)
- #PUT PICTURES END OF THE PRELOADER ON FLASH ACTIONSCRIPT 3.0 MOVIE#
- #PUT PICTURES END OF THE PRELOADER ON FLASH ACTIONSCRIPT 3.0 PRO#
- #PUT PICTURES END OF THE PRELOADER ON FLASH ACTIONSCRIPT 3.0 CODE#
I thought bingo, if I can get it to convert my swf correctly file that should work. At first the converter (freemake video converter) just recognised my 1 minute of video as a clip of 1 sec and black poster, but as a tester I downloaded files and it shows this black 1 second clip on the ipad and the flash file in internet explore.
#PUT PICTURES END OF THE PRELOADER ON FLASH ACTIONSCRIPT 3.0 CODE#
So I used a converter to convert my file swf in html5 and it told me that each file type that I set on the server and I put this code between the body tags (just change "a film" in the name of my video) etc. (A large number of converters html5 gave me load of masses of code that worked but was waaaaaaay to long) I thought I had struck lucky when I found this code on the site w3schools like many of the more complicated codes and beyond what I knew. So, I'm after something simple that will play the html5 (mp4, ogv, webm) files in the browser and fall to the SWF file if the browser is not compatible.
![put pictures end of the preloader on flash actionscript 3.0 put pictures end of the preloader on flash actionscript 3.0](https://smartwebby.com/images/Flash/loading2.gif)
I have a file in swf format (this is a banner with the evolution of several no images, no sound) at the moment but it will not play on ipads and some phones that do not support flash. Looks like it's a question of embedding fonts. Text = toLoad + "bytes."įirst of all, make sure that you embed fonts in the text field or use device fonts. RemoveEventListener (Event.ENTER_FRAME, loaderF) I appreciate any ideas that you can provide to me pls.ĪddEventListener (Event.ENTER_FRAME, loaderF) And it works except for the text that is not poster text in the following cases: percent_txt, ofBytes_txt, and totalBytes_txt I created this point to load an image on the 2nd frame. It's the new AS3 code for my preloaded scene. Maybe if you take a look at my code can you tell me where I'm wrong. Essentially, the dynamic text not show upward. And I'm stuck here, as most of my code AS1 / AS2 and when I try to do the coding for AS3 part of my prior loading is more functional.
#PUT PICTURES END OF THE PRELOADER ON FLASH ACTIONSCRIPT 3.0 PRO#
I'm testing the new capabilities in Flash Pro CS6. It will then allow the user to be directed to the correct version (swf or HTML 5). Try pointing to the multiscreen.html file. swf hosting html page and if I have on my iPad I should be pushed into the html5 version.įirst of all am I right to expect this? Secondly this is not the case - little matter unit index.html shows the html5 version! So on my laptop (which has flash) I should be pushed to the.
![put pictures end of the preloader on flash actionscript 3.0 put pictures end of the preloader on flash actionscript 3.0](https://sb.manualzz.com/store/data/031971361_1-5d0057a4538c3eb0b104ec068ee23aef.png)
As I understand it, when I put my files on a server and then exit point the browser to the index.html page (produced as part of the joint publication), I should be taken to HTML5 or Flash - depending on whether I have the flash on the device that I use. I would like to publish on both flash and HTML5 so I checked the two boxes on the page publish. Flash takes the instance name what is the setting in which the instance is named but CreateJS it does not bind this way. This could be a problem do not specify an instance name on the first image where this instance is placed at providing the instance name to a frame later. I'm downloading the original fla that I am working on. I just want to call the mc (with effect) and at the same time, go to section 348 and play. It works in a empty fla, but not on the i'm working: Then, paste the function to support after the handleComplete() function: function handleProgress(evt) Loader.addEventListener("progress", handleProgress) // <- ADD THIS CODE HERE Loader.addEventListener("complete", handleComplete) Loader.addEventListener("fileload", handleFileLoad) Just hook a few tasks in the HTML container.įirst, add a progress listener to the active block of preload: var loader = new createjs.LoadQueue(false) Make a genuine progress indicator is not so difficult. What you posted is a parked domain.Īnimations, it just seems to be 'available', not indicators of progress. The instance of the main class of the SWF file has NO Loader object, the loaderInfo property is the only way to access the LoaderInfo.I think you meant.
#PUT PICTURES END OF THE PRELOADER ON FLASH ACTIONSCRIPT 3.0 MOVIE#
If you want to write a preloader for your whole movie (eg with a lot of assets on frames), the simplest thing to do is put your preloader in your document class of the movie because there is a LoaderInfo object available for the instance of the main class of the SWF file. But there is a bit more to tell about Flash CS3 and preloading. In one of my blog posts I already told you a bit about preloading with the actionscript 3.0 way.